Project Details
Setting: Near Puspalal Park
Project milestone: Design and delivery reported
Dream Garden / Project
Near Puspalal Park in Hetauda, Nepal, this indoor family entertainment project brings trampoline activities, children’s soft play, arcade games and VR into one venue concept. Dream Garden supported the project through concept planning, layout design, equipment manufacturing and project support.

| Project Name | Hetauda Family Entertainment Center |
| Location | Hetauda, Nepal |
| Key Attractions | Trampoline activities · Soft play · Arcade games · VR |
| Project Type | Multi-attraction indoor family entertainment center |
A closer look
Setting: Near Puspalal Park
Project milestone: Design and delivery reported
The Hetauda project was developed as an indoor family entertainment centre near Puspalal Park in Nepal. Its attraction mix extends across active play, children’s activities and digital entertainment, giving the venue a broader identity than a single-purpose playground.
The concept addresses children, teenagers and accompanying families through different forms of entertainment. Bringing these formats into one destination makes the overall arrangement of the venue important: each activity has a place within the wider family experience. Dream Garden’s involvement covered both design and delivery.
Trampoline activities, children’s soft play, arcade games and VR are the main elements described in the project. They offer different ways to participate, from physical movement to game-based experiences, within the same indoor setting.
The layout rendering presents these as distinct areas of one venue. It provides a useful overview of the proposed attraction mix and the relationships between the larger play zones and individual game positions. The image is a design reference for the arrangement, rather than a photograph of an operating floor.
The reported trampoline configuration includes connected jumping areas, foam pits and interactive elements. These activities form the more energetic part of the entertainment mix and give the venue a physical-play offer beyond a conventional soft-play structure.
The children’s area brings together slides, ball play and climbing. Combining these familiar playground activities with the trampoline offer allows the venue concept to serve different interests and stages of play. The two formats retain their own characteristics while contributing to the same family destination.
Arcade games and VR add digital experiences alongside the physical attractions. Their role in the concept is to broaden the types of entertainment available, so a visit can involve more than jumping, climbing or sliding alone.
Planning an attraction mix of this kind means considering each zone together with the spaces around it. The Hetauda design view is useful for discussing those relationships: how major play areas sit alongside games, and how the different experiences can form a coherent venue rather than a series of unrelated installations.
Dream Garden supported Hetauda through concept planning, layout design, equipment manufacturing and project support. This connected the overall venue idea with the physical-play equipment and the arrangement needed to accommodate a mixed attraction offer.
The case demonstrates a venue-level approach to an FEC brief. The starting point is the combination of experiences the operator wants to offer; the layout and equipment scope then need to work together around that combination. For a similar project, attraction selection and game-system coordination belong in that early discussion.
Equipment
Your next project
Share your venue drawings and preferred combination of active play, soft play and digital attractions. We can discuss zoning, the physical-play equipment scope and coordination with any game-system suppliers.